Welcome to the guides section of Tamer Assist
This whole section is composed completely out of knowledge acquired and shared by the community and its members, through a lot of effort and dais of research during the open beta. Everything you will find here exists with the sole purpose of helping other players.
To enjoy Digital Monster: Net Driver, to its maximum potential, it's key to understand it's essence. The game is based on the Digimon V-pets, It invites the player to raise and see your own Digimon grow. Like any creature, it has needs; how we satisfy those needs, the decisions we take and how we treat our Digimon will determine its future.
By its own nature the game is almost a roguelike in a sense. Your Digimon will inevitably die and you will have to open a new Digitama. However, all the resources we obtained are kept, while all that we have expended are lost forever. Its crucial to keep this in mind so we may not overspend on "doomed" Digimon and are able to identify when we have a good run on our hands.
Beside this, the game has several aspects to explore and it guides the player on it's own way so they can discover the mechanics in each section without overbearing the player with details. There's stories to see, the PvP ladder and of course, many possible evolutions to find.
I hope both Net Driver as well as these guides are to your liking. I wanna thank all members of the community that helped make these guides possible in the first place.
-Sincerely- WhiteRickle

First Steps
All Tamers begin the game with 10 meats, 3 band aids and one medicine, but this is not the only thing the game can gift us at the start, there are other hidden "gifts".
Once our fist digitama is opened and we have our Botamon, first we plant 3 meats in the garden so they grow, then the ideal thing will be to train it fully, we feed it a meat, and the train it 6 times, always aiming at the White Arrows when possible, then another meat and 4 more training sessions, with this we are done, and we can give him one last meat before we send to rest for 10 minutes, if you prefer you may leave the app open to pick up any poop our Digimon produces as it will make him happy and its a resource too.
Once our Digimon evolves for the first time and we reach Baby 2 we will be able to send it to the web for the first and only time, this will come with a warning and a free medicine,if we send it again he will get sick and we will receive a different not so nice warning.
Same as before we shall train our Koromon in the stats we wish, since we fed him an extra meat before he should be at around 40 which is always the ideal point, we train him 8 times quickly and feed him again, then we train the last 2, but, since we sended him to the web before he spend a little bit of fatigue, no problem, we put him to sleep a little over 2 minutes to recuperate and all done to finish up our training, for our first Child stage Digimon it's ideal to aim for Kokuwamon, to get him all we need is HP as our highest trained stat, since he is so defensive, it's hard for him to get injured saving us resources even if we loose a battle, the exception being fights in the web, where if he looses he will always be hurt, you may notice that after we train our Kokuwamon he will have lower weight, once he has less then 6 we can talk to the digi in the store to get a free Acorn.
Once our Child stage Digimon is tired completely all we have to do is send him to sleep or close the app to let him rest, we shall return once the timer on the meat we planted earlier runs out, this will grant us a large meat, we can plant it again for the last time if we like to get an even bigger meat.
After a couple of training sessions our Digimon should be ready to go to the web and search for items, do missions and try our luck at the coliseum fighting with other players.
Very often the first Digimon we get is destined to get us resources so the next one can go further, it's important not to overspend on it, if he gets sick early in life or with little training it is sadly best to let him go.

- Hunger: Idealy we want to always feed our Digimon as little as possible when needed as long as we are training him that is, we get White Arrows on the training wheel so long we train him on 40% or less

- Bond: Interacting with our Digimon makes him happy, petting him once a day, giving him certain foods, doing several white arrow training sessions in a row and even winning fights in a row, all these increase our bond with our Digimon and bring bonuses along.

- Fatigue: Idealy we always use all our available fatigue of our Digimon, so be it training, web searching or fighting, once he reaches over 90, it's best to let him rest, as his stats are lowered for fights and may get hurt if trained, this however does not apply until after exactly 91.
This section is brief, as all other guides will go into much deeper detail about every mechanic.
Solid Fundation: Baby 1 and 2
To make it easier to reach higher stages later on, it is good to start with a solid base. That is why reaching 100% training, even this early on, is optimal for making progress and minimizing the efforts required later on.
In this section you'll need a total of 15 Carrots, 13 Pills and 1 Crystal Acorn. The videos below serve as an example of the perfect training with these objects in both stages.
Training Videos
Training in Baby 1
Training in Baby 2
Choice of evolution on Baby 2
From this evolutionary stage onwards, our choices as Tamer will affect what our Digimon will transform into.
If we train it with a focus on HP, being this our highest stat, it will evolve into Kokuwamon. If, on the other hand, attack or speed are the stats with the most training, it will evolve into an Agumon.
More HP Trained

example of future Kokuwamon
More Atk Trained

example of future Agumon
Child:
Once in the Child level, two more options open up, being able to go to the web and/or fight.
With the web you can get bits and resources such as rare drivers and mushrooms, as well as fight against npcs, which can also give you specific drivers or items as drops.
It is always ideal to go to the web with 30% or more of training to avoid losing easily.
At this point our Digimon will live for 20 hours, where our actions will determine its future, if we train it we want to do it in exactly the same way we did in Baby 2 and it is a good time to review the Bit Farming and Evolutions sections in order to get resources and see the path to follow.
By tapping on Versus we will enter the PvP section, here we will be able to fight against other player's Digimon within our same evolutionary stage in the coliseum.
-WARNING-
The Ranked Matches are very important, as they are the only ones that count towards the evolution of our Digimon from Child onwards, ideally if you are looking to evolve your digimon you should not enter the coliseum until the last moment necessary, which is between the last 3 to 5 hours of life of our Child, that last bar and a half of fatigue will serve us to get the necessary fights ensuring that we are in the best possible condition to fight.
A good initial strategy to ensure our Child a solid chance of winning the necessary fights and reach Adult, without having top tier Drivers or rare items, is as follows:

Recomended Child: Kokuwamon.
With Kokuwamon we will have 2 advantages, since he is a Data atribute Digimon which has type advantage against 3 of the 4 agumons and is a tank by nature carrying an HP of 506 and a defense of 49.
It is considered the best Child Digimon for beginners and can even win without using Drivers, as long as it is well trained that is, Agumon is not recommended mainly because you will be at a disadvantage against the large number of Data Digimon and although it is faster and stronger, it is too fragile without the corresponding support and it is better to leave it for when we have better resources.

Recomended Training: 100%
It seems obvious but reaching 100% training is the main thing to not be at a disadvantage against other digis in the coliseum, every point matters and especially where we invest it.
we can make our kokuwamon have more life, more attack or speed, honestly with kokuwamon we can invest them in any of the 3 and we will see favorable results, but the ideal to also help us in the future is to reach certain goals, 50 points trained in atk and spd, will give us enough offense and from there we can mold it to our liking with confidence.

Sacrifice: 2 Previous Childs.
for our Child Digimon to succeed it needs Drivers, even without having invested thousands of bits into them we can get some that will give us important advantages.
You want to have 3 copies of the driver of your current Child digi, this can be easily obtained by getting 2 kokuwamons previously with minimal training and feeding, just the neccesary to sacrifice them on the web, keeping their Drivers and the profits.
With the Bits that they gave us we will buy Drivers in the store until we get 3 copies of the Drivers Child α and/or Child β , we will always equip our personal Driver plus one of either Child α or β, ideally both if we have enough, always as a minimum, we can add more Drivers if we prefer it of course.

Training Videos
Training in Child
PvP Child to Adult
Content in development
this section will be filled with the contents for the Adult Stage Guide shortly.
Perfect Stage
First of all congratulations for reaching Perfect, the path was hard but we have endured it and our reward is our Digimon at it's stronges, once here we can relax a bit and enjoy our digimon for 3 whole days.
But these days are not going to be just relaxation oh no, we have even more to do now we have reached our initial goal.
Day 1: Training.
The first 24 hours of our time in Perfect will be spent training to get to 100%, the more efficient our training the more time we will have to enjoy doing other activities, so don't be afraid to spend resources, Judgemental lemons, Miraculous tomatoes, devil fruits, even Lemons of Judgement, all will help us save time in this section, once we are at 100% we can do everything else with confidence.
-WARNING-
Do not consume more than 3 Lemons of Judgement or 2 if you have a perfect with side evolution, since we will shorten its life span beyond what is necessary and it will die before completing its entire life cycle.
Day 2 and 3: PVP.
we are going to use all the perfect A and B Drivers that we surely got so far, to fight, get your best combinations and strategies because we are going to fight and only fight for a whole day, every victory we have in Perfect will give us more than 200 bits so we can replenish our spent Drivers without problem and as long as we have 100% training and a solid strategy we can ensure more than 50% winrate in the worst case, but in the best case if we are well equipped, we aim for the top 10.
-WARNING-
Since our digi will need a lot of food both for training and for the fights ahead, and we want it to have a certain degree of overweight for the defense buff, it is very important to take care of what we feed it and monitor the weight of our digimon at all times or our perfect could become a Burpmon and we will have to spend several resources to return it to how it was before, If we don't have enough carrots or vegetables it could even die, so be very careful. From now on always have vegetables and carrots with you to reduce its weight, fortunately we can get them in 3 at a time on the net.
For more details see Evolution: Burpmon.
Day 3: Farming.
Once we have a good stock of medicines and band aids of our earnings from the coliseum, as well as maybe several less Drivers, we will remove our Perfect from the fights and send it to farm in the web, it is not necessary to have Drivers equipped to do so, so long it is trained to 100% it can win the vast majority of the fights it encounters, although low value drivers in pvp can be of help, attack boost and rule breaker are very good to ensure that our digi can win even against attribute disadvantage and against the bosses of the web.
we want to apply everything we can from the Web Surfing section.
Evolutions
If you manage to surpass the Child stage, the next Evolution will take our Digimon to Adult or Champion level, as you prefer to call it, and in this stage it has 24 hours of life.
Do keep in mind that depending on the evolution you want to achieve, you may have to raise your Digimon Child in a specific way.
With that said, unlike Child Digimon, the Adults always ask for a minimum of 25 PvP fights with a 70% Win Rate, to evolve to Perfect, and you must know the base requirements that each Adult asks for to evolve. These are again: the target Weight (+/- 5), the Care Mistakes, the Training % and the Bond %.
Please remember that our goal is always to fulfill at least 3 of the requierements of the target Digimon to be able to evolve. Fulfilling more conditions usually helps us to “choose” the evolution we want or to “discard” the ones we don't want. And there are bonus conditions for all Digimon, which if fulfilled, can replace one of the mandatory conditions.
But keep in mind that in case of a tie, the game usually prioritizes the evolutions that you have not yet achieved. So do not despair if something unexpected happens.
All content was researched by the community and compiled in this section by -Ramon-.
We also have a trusty Evolution Calculator with even more data inUseful Tool Made by -Rodrigo-
Bit Farming
¿Eres nuevo y no sabes cómo conseguir recursos? ¿Ya gastaste la bandita y medicina con la que empezaste, y luchas por conseguir una carne más? Bueno, este apartado te ayudará a solventar esos problemas.
A la hora de farmear recursos tienes dos opciones: el Child Farming (farmeo con Digimon Child) o la aclamada GereRuta. En ambas se obtienen diferentes recursos, y las profundizaremos para que consigas lo que necesitas.
Child Farming
It basically consists of training the Digimon in the Baby 1 and 2 stages and sending it to the web to search for resources a Child until it runs out of stamina and moves on to the next.
These resources are divided into:
Bits: Obtained through hacker Quests. These give between 100 and 200 bits, and do not always involve fighting. Accept them without fail.
Items of importance:
- Digisardines (variable drop): given by the NPC SpookyFish (which has three possible variations) and Modoki Betamon. This item feeds and allows Numemon to evolve to ShellNumemon if you give it 5 in a row. You can sell it on the black market for bits.
- Bacomon boxes (100% drop rate): given by the different Bacomon in the web. They are an item that, when used, gives you a random object from their item pool. You can get from the rarest item in the game: strange mushroom with a 1% chance (estimated according to recorded observations), to an anomaly meat. If you are looking for bits, selling it will get you out of trouble.
- Mushroom:During searches on the Child web, you will be able to obtain from 1 to 2 mushrooms. When you collect 3, plus 100 bits, the shroommaniac will exchange randomly for either A: Happy Mushroom, Chaos Mushroom, Lunar Mushroom or Solar Mushroom. These can all be sold on the black market for bits.
- Drivers: another search item, also given by certain NPCs such as Taichi and Kuramon. Depending on the rarity of the web Driver obtained, it can be sold at good prices on the black market. Examples: Liquid Cooling, Bug, Ice Spirit H, etc.
Advice:
To do this, I will give you a few tips that will make this Child Farming (CF) even better:
- - It would be best to use Starmons, however if you have not unlocked that Digitama, you can use Kokuwamon with HP and some speed.
- - As a recommendation, in case of using Starmons, do 3 trainings in speed and the rest in attack.
- - Don't overtrain or miss too much; the negative Bond decreases stats, making our run more difficult.
- - You can use certain Drivers to avoid spending on band aids or medicine. For this, install one of the following: Humungo Smash, Backup, Even Ground, Thornail, etc. If they have all 5 charges, 1 Driver will work as band-aids; if you use 2 Drivers with full charges, you will get the effect of a medicine.
- - Buy items when they are at their low price; you should always have a minimum amount in your inventory of meats, band-aids and medicine.
- - If you have already spent more than half of the stamina and you get hurt, keep searching: you will still be able to find items and do hacker errands. Note, only if you are wounded; sending the Digimon sick will cause the Reaper to appear immediately.
- - Do not use more than 3 bandits. It is recommended that you use all the stamina, but if you spend more, or it will eat into your profits
- - The SpookyFishy with defense 42 (and 38) is very likely to kill you if you are at the beginning. Just use a band aid; if it's not enough, let it die.
- - To let it die, you can give it a poop or train with fatigue and send it to the coliseum. He will last between 1 and 3 fights and die, giving you 10 bits and a quick death.
- - If you don't want to alter the winrate of your Tamer card, you can make him sick. Once sick, close the game, wait 2 minutes and reopen the Digitama.
- - you can feed it, train it 6 times, feed it again, train 4 times, feed it once more, let it rest 11 minutes an then open it to train your baby 2, 8 times, feed it for the last time, train it twice, and done, just let it sleep and return in 20 minutes to repeat the process.
If you do this correctly, you can get more than 10,000 bits a day. However, you must be vigilant every 30 minutes or so.
and Remember:

Credits:

You already know how to get resources quickly, but you'll say, “I don't have time to log in every 30 minutes!” or “No way I'll farm like that!” Well, there's another way:
Gereroute
In this farming option you will get bits every 4 hours once you are in the Adult stage. How? Like this:
First Step:

We start by using a Kokumon, which we will train only in HP during stages Baby 1 and 2. Once it reaches Child, we will train it about 20 points in attack and then we will dedicate ourselves only to increase the speed, until reaching approximately 70% of the total training.
When we consider that our Kokumon is ready, we will send it to the web to get bits from the hacker quests, in a very similar way to the CF. It is necessary to have 1000 bits if it's the first time you evolve into Numemon.
The main objective will be to use this Kokumon for its entire lifespan, making sure to exhaust its fatigue completely and let it evolve into Numemon.
Second Step:

Numemon no requerirá alimento especial, ya que podemos darle caca (¡sí, la que él mismo produce!), la cual otorga incrementos de estadísticas aleatorios, permitiendo entrenarlo solo con eso. También podemos usar la Carne Anómala, que permite entrenar mejor, subir la felicidad rápidamente y, sobre todo, más barato. Puedes conseguir un stock completo por muy pocos bits los miércoles y sábados en la tienda.
Al igual que con Kokumon, nos centraremos en incrementar vida durante el entrenamiento. Las cacas complementarán las demás estadísticas. Esto se hace para evitar gastar en banditas y medicinas, así solo nos enfocamos en ganar bits.
Envía a Numemon a pelear al coliseo. Cada combate bajará su barra de hambre, lo cual puedes aprovechar para darle más caca y repetir el proceso hasta que gaste toda su fatiga.
Este método es popular debido a la gran cantidad de digimon que evolucionan a Numemon, lo que permite ganar aproximadamente el 50% de las peleas, obteniendo buenas cantidades de bits. Durante este proceso, puedes seguir plantando zanahorias, bellotas, etc., todo para preparar tu siguiente run.
Tercer paso:

Una vez terminado el entrenamiento y agotada la estamina, ve a la tienda y habla con el vendedor para desbloquear el Trash Program, el cual puedes comprar por 1000 bits. Úsalo en Numemon para hacerle la Side Evolution a Geremon. Este tendrá ligeramente más ataque y velocidad, y lo más importante: 8 horas adicionales de vida, que seguirás usando para ganar más bits.
Si haces todo correctamente, de los 19 combates que puedes realizar cada 4 horas, ganarás en promedio 1700 bits. Además, este método te dará espacios de tiempo más grandes donde no entrar al juego a diferencia del CF.
Ten en cuenta:
-Nunca envíes a Numemon o Geremon a la red; estarán en gran desventaja y saldrán heridos al perder.
-Nunca les des zanahorias, bellotas u otros objetos, ya que estos los reservaremos para Digimon que realmente los necesiten.
-El Trash Program, como los demás programas, nunca se acaba, así que incluso puedes usarlo si Numemon se lesiona, salvándolo sin gastar recursos.
¡Y con esto ya sabes cómo ganar bits! Así que ve, farmea y acumula recursos, y pronto serás un gran Tamer. ¡Adiós!
Creditos:
Concepto Original: Totozilla
Editora: Aura Omega
Consejos Generales de PvP
Aquí encontrarás consejos generales para mejorar tu desempeño en el modo PvP. Este contenido puede ser ampliado en el futuro, pero por ahora, mantendremos la información básica existente.
Este contenido será añadido más tarde.
Estrategias por Digimon
Entrenamiento Óptimo
El principal amigo de un Tamer en todas las etapas son las Zanahorias y las Píldoras, las herramientas clave para entrenar con pocos recursos. Con solo unos pocos bits en píldoras y cultivando zanahorias, podremos avanzar fácilmente.

Primero: Idealmente, deberías llevar la felicidad al 100% lo antes posible, ya que esto proporciona una mejora adicional al entrenamiento en adelante.

Segundo: Siempre come una zanahoria antes de cada entrenamiento y una píldora después, a menos que sean tus últimos 10 puntos de fatiga.

Tercero: Mantén el hambre siempre en 40 o menos mientras entrenas activamente, ya que esto genera flechas blancas pasivamente.

Cuarto: Una vez que la fatiga supera el 90%, es importante dejar descansar al Digimon y no sobreentrenarlo, ya que esto puede causar lesiones y errores de crianza, lo cual reduce la felicidad y, si se acumulan, puede bloquear ciertas evoluciones futuras.

Quinto: Una vez entrenado tu Digimon y con la fatiga al máximo, asegúrate de dejarlo con más de 40 de hambre, cierra la aplicación o ponlo a dormir de 3 a 4 horas. Esto recupera su fatiga, mientras que el hambre también disminuye.
(Dato: el hambre baja 10 puntos cada hora, mientras que la fatiga baja 10 puntos cada 24 minutos)
Solar/Lunar Hour
Local Time:
Argentina Time (GMT-3):
🔈- +🔊Vinculo:
En la parte de arriba podrás encontrar esta pequeña cara con un porcentaje, esto es el vínculo y nos permite ver en todo momento la felicidad de nuestro digimon. inicialmente se encontrará en un punto neutral de 0%.
Hay varias acciones y objetos que pueden afectar el vínculo, algunos incluso dependiendo del tipo de digimon.
En todo momento queremos tener el vínculo con nuestro Digimon lo más alto posible, ya que esto nos otorgara diferentes bonus.

Tier 1: Neutral.
Desde 1 hasta 49 de vínculo nos encontraremos en Neutral, este tierno no nos otorga ningún bonus de por medio.

Tier 2: Good.
Desde 50 hasta 90 de vínculo nos encontraremos en Good, este tier nos otorga 3 bonus, un +5% al HitRate del digi cuando pelee, tendremos una chance minúscula de utilizar solo la mitad de nuestra fatiga en el entrenamiento y también pueden aparecer flechas blancas pasivamente.

Tier 3: Great.
Desde 91 hasta 99 de vínculo nos encontraremos en Great, este tier nos otorga mejoras a los 2 bonus anteriores ocurriendo más a menudo al igual que le da a nuestro digimon un pequeño incremento a la defensa durante el combate.

Tier 4: Synchro.
Una vez en 100% de vínculo nuestro digi se encontrara en Synchro, este tier no solo nos otorga mejoras a la chance de gastar menos fatiga y de que aparezcan flechas blancas y dobles, sino que también mejora la calidad del entrenamiento, en un 10% para flechas blancas y en un 20% para flechas dobles.
Fuera de los objetos hay diferentes formas de incrementar el vínculo con nuestro digimon: la primera vez que lo acariciemos en un día recoger las cacas producidas a tiempo, ganar varias peleas seguidas, hacer 4 entrenamientos seguidos de flechas blancas exitosos.
Vinculo Negativo
Nuestro vínculo también puede sufrir si cometemos errores como Tamers, mientras más bajo sea peor será el impacto es nuestro digi, incrementando las flechas rojas en el entrenamiento, bajando sus estadísticas e incluso empeorando la calidad del entrenamiento en sí, todo esto empieza incluso desde que tenemos -1% de vínculo.

- Para que el Vinculo no baje es importante evitar esto:
- Tocar las flechas rojas durante el entrenamiento.
- Sumar errores de crianza.
- Perder varias peleas seguidas.
- Dejar una caca sin limpiar por más de un minuto y medio.
Drivers
Excel con información sobre drivers y sus mecanicas en detalle, compilado por:

Items
Here are all Items from the game
Clasified with the following icons:

Searchable
Available as a drop on the Net.

Purchaseable
Available to buy on the store.

Farmable
Available by cultivating its item of origin.

Multiplicable.
The item can be multiplied by planting it.
Imagen | Descripción dentro del juego | Efecto real |
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Web Surfing
The web in Net Driver is home to quests, fights with npc's and above all else items, we will be able find both rare Drivers as well as useful food.
Every time we go surfing the web we will use some fatigue from 1 to 5 points depending on both the stage we are at and whether or not we find something.
A single fatigue point is always spent if we find nothing or if we find a fight.
Each time we search the web we can get one of several results
we find nothing, we find an object either Drivers or food, we get a quest (these vary by stage), a fight with an NPC or a personal message which is the method the game uses as a tutorial.
- The quality of the objects we find is dependent on 2 factors:
- The stage of our Digimon, be it child, adult or perfect.
- The number of Care Mistakes that our digi has at the time we search the web.
-Warning-
While the number of Care Mistakes improve the types of items we can get as well as the number of drivers, it also leaves us exposed to the instigator, an extremely hard to beat AeroVeedramon Black that will not only defeat our digi and possibly make it sick, but will also steal 200 bits from us.
It only appears if we have Care Mistakes or if our digi is sick.
Always check your Care Mistakes and prepare both medicine and band aids if anything happens, also don't have bits in your wallet if you are going to web search in this manner.
Child:
At this stage web searching is very lucrative and can be done for a long time, since our digi really only needs about 30% training to be strong enough to take on most web npcs
List of web search results according to number of CMs:
- -0 y 1 errores: Driver 1 / Mushroom 1-2
- -2 y 3 errores: Driver 1 / Mushroom 2
- -4 y 5 errores: Driver 1-2 / Mushroom 2-3 / Big Meat 2-4
- -6 errores: Data Missing
Adult:
at this stage we have several hard fights but while the web search drops are lacking the npc drops are pretty good, it is recommended a to use a Vaccine type with a minimum of 70% training.
- -0 y 1 errores: Accorn 1-2/ Mushroom 2-3 / Lucky Apple 1
- -2 y 3 errores: Driver 2 / Mushroom 2-3 / Accorn 2
- -4 y 5 errores: Driver 2 / Mushroom 2-4 / Miraculous Tomato 1
- -6 errores: Driver 2-3 / Mushroom 3-4 / Lucky Apple 1 / Miraculous Tomato 2
Perfect:
At this stage most fights are not that good, but we have 2 web bosses and one farmable item we might need, however the web search drops in general are our goal, regardless, it is advisable to go with a Virus type with high attack and hp ideally at 100% training.
- -0 y 1 CMs: Driver 2 / Vegetable 3 / Carrot 3
- -RareDrops : Judgemental Lemon 1-2 / Lucky Apple 1
- -2 y 3 CMs: Driver 2-3 / Solar Shroom 1 / Lunar Shroom 1 /
- -Rare Drops: Miraculous Tomato 2 / Judgemental Lemon 1
- -4 y 5 CMs: Driver 2-3 / Accorn 3 / Potato 2 / Judgemental Lemon 2
- -Rare Drops: Miraculous Tomato 2
- -6 CMs: Driver 3 / Miraculous Tomato 2 / Lucky Apple 2 / Judgemental Lemon 2 / Potato 3
NPC list with their data and drops.

Credit: Noxzys